Aescripts Limber v1.7.3 for After Effects Free Download
Limber is the new shape-layer IK system for After Effects character animation.
Limber is an IK system for After Effects that uses shape layers to make customizable limbs for character animation. Limber has controls for styling the shape and colours, dynamically preventing animation ‘pops’, smoothly blending between IK and FK, and swapping limbs for different types.
You animate using familiar controller layers for the hip and ankle points of your limb. If you want to use FK, simply generate an FK controller, re-parent your hand or foot layer to the new controller, and dial in the FK rotation values you need – perfect for swinging arms in a walk cycle.
You can customize the limb shape layer in any way you like: add extra shapes, alter the existing shape, add extra properties like strokes or gradient fills, remove parts of the limb to get separate layers for each part, and much more. Once a limb is styled the way you want, you can duplicate it, or copy and paste the customizations to another limb.
What is Limber?
Limber is an add-on for After Effects that makes animating 2D characters quicker and easier. Our limbs are shape layers that can be generated in just a couple of clicks. You can dedicate time to customizing and rigging them, or be animating in a few seconds.
- Limbs are infinitely scalable
- They can be duplicated in seconds
- They can be stretchy (or not)
- They rotate seamlessly around the joint
- They can be foreshortened
- They can easily be copied and pasted to another limb
- They can rotate hand and feet layers along with the limb (or not)