Thea Render 3.5.1201 for SketchUp Free Download
Back Face Material Support
Different materials can be applied to the front and back face of a surface allowing the creation of unique effects like fabric, leaves and more.
Interactive Render Overlay
Thea for SketchUp allows you to run interactive rendering either inside Thea window or directly inside the SketchUp view, a feature that we call interactive render overlay. Additionally, with the use of interactive region rendering, you can select and render a region of the SketchUp view, providing ultra-fast feedback for complex scenery. It is a valuable tool in the workflow as it gives you an immediate visualization of modifications to the geometry, environment, depth of field, reflections, light distribution, material properties and external Thea models.
Advanced Material Editor
The advanced Thea material editor has been fully integrated in SketchUp, bringing all the advanced and unique features of Thea materials. The user interface has been redesigned from scratch following SketchUp’s simplicity and ease of use.
The Adjust Exposure button takes away the manual process of finding the correct exposure of the rendered image with one click. On top of that, three new exposure presets have been added for different scene types (interior, interior with sunlight, exterior).
Proxy Creation from FBX
In Thea for SketchUp it is possible to import FBX, OBJ, DAE and 3DS files and convert them to Proxy Models. While importing a file the user is able to adjust the proxy materials.
The Online Repository can now be accessed directly from the Thea content browser. To download an online material, double-click the thumbnail. After the download is complete, the material can be applied with the Bucket tool. Since downloaded materials are saved locally, there is no need to re-download them.
Stereoscopic image output exports two 360-degree images for both eyes, letting you see the model in 3D using simple red-cyan glasses or VR headset.
Fog & Cloud Presets
With Thea for SketchUp you can adjust the Global Medium of your scene, via the settings at the Environment tab. The Fog preset allows you to control the fog density, the bottom and top positions, and create unique photorealistic renderings.
Additionally, there is also a Cloud material preset for adding volumetric effects on defined solid groups or components.
Custom Scene Update
The Custom Scene Update buttons allow the user to control the update of materials, geometry, lights, and proxies every time the scene starts rendering. This makes it possible to turn off geometry updates when you only want to edit materials or lighting.
Section cuts are now supported in SketchUp 2014 (and newer versions). Section cuts allow you to cut through buildings and rooms maintaining the same interior lighting as if the external walls were still in place.
Light Editing Tool
Thea for SketchUp has its own point lights. The Light editing tool not only allows precise light positioning, but it can also give live feedback while rendering interactively in the main window.
Advanced Shadow Catcher
Integrate your models into a scene with a background image, introducing realistic shadows produced by IBL, Sun and Thea Point Lights. It can also produce real reflections on the ground-plane.
Photoshop PSB/PSD output
Thea for SketchUp supports Photoshop PSB/PSD files (8, 16 and 32bit). This makes it possible to save multi-layer images in large formats.
Any rendered image can be saved as an .img.thea file. This file can be reloaded inside Thea Rendering Window at any time allowing the user to resume a rendering.
Batch Render Tool
Point Lights (Omni, Spot, IES)
Access many ready-to-use high quality materials.
Windows 8.1 / 10 /11 64-bit, Intel SSE3 CPU (or compatible)
for Presto GPU
Nvidia CUDA Graphics Card (Compute Capability 3.x / 5.x / 6.x / 7.x / 8.0 / 8.6 ) with latest graphics driver or
AMD Graphics Card (Beta support for selected GPUs) with latest OpenCL and graphics drivers.
Note: for OpenCL rendering, render-on-the-fly displacement is supported only for UV bitmap textures.
Nvidia OptiX Denoiser
Nvidia 5.0 min compute capability required for Nvidia OptiX denoising in interactive rendering. Nvidia 3.0 min compute capability card required for Nvidia OptiX denoising in production rendering.
Intel Open Image Denoiser
Intel SSE4.1 CPU (or compatible) required for Intel Open Image Denoiser.
SketchUp 2018 – 2022
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