Auto-Rig Pro 3.70.28 for Blender Free Download
What is Auto-Rig Pro?
Auto-Rig Pro is an all-in-one solution to rig characters, retarget animations, and provide Fbx export, with presets for . First developed as my own in-house rigging tool, i’ve released it a few years ago and many new features have been added since then.
Want to try first? Download Mike, free character rig
If the character is humanoid, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.
Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).
Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product and the for more informations.
The rig system itself is built for performances, allowing fast animation playback.
Character examples:
Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.
If you encounter any bugs be assured you’ll receive support/bugfix quickly. Updates are free and will remain free! Also make sure to read the and the to solve recurrent issues.
Remap
The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.
It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.
Additionally, to animate over a motion capture action on an additive layer, check the additive keyer addon (free)!
- Unit conversion to initialize the scale transforms values to 1.0 in Unity and Unreal Engine
- Unreal Mannequin compliant: support Mannequin bones hierarchy, bone axes conversion, bones naming, for UE4/UE5
- Automatic A-Pose
- Support full facial rig, and advanced bones. “Twist” mode for secondary controllers, wrapped on bendy-bones for smooth curves effects, leading to 1:1 export compatibility in Fbx format
- Actions are baked to the simplified rig
- Animated shape keys (blend shapes) support
- Selective/multiple action export
- Root motion support
Bring your poses to the next level!
The Secondary Controllers offer a unique control over the pose. Located all along the limbs, they’re dedicated to fine pose sculpting, cartoon effects, bending, stretching, etc. Three deformations mode in option: Twist (exportable to Fbx and bendy-bones based for best compatibility), Additive (exportable to FBX), Bendy-Bones (Blender only).
Just use them instead of corrective shape keys, or as a complement. Below a typical leg bent before and after tweaking the secondary controllers.
Corrective Shape Keys can be created easily with a dedicated tool supporting IK-FK bone chains:
Joints Fans are helper bones in option, allowing correct volume preservation in tricky areas such as elbow, wrist, thigh, knee, even if “Preserve Volume” skinning (Dual Quaternions) is disabled.
ChildOf Constraints Switcher
Easily switch and snap from one ChildOf constraint to another with the automatic ChildOf switcher (universal tool, compatible with any rig)
Rig Layers
Store bones, armature layers, objects and collection in custom rig layers to easily manage the character features: hide or show clothes, hair, bones controller…
Built to Last
Blender is constantly improving and updating, and so is Auto-Rig Pro. But even though upgrades are nice, we don’t want to miss the old rigs because of compatibility issues with newer versions. That’s why backward-compatibility is always ensured at all costs, even if it involves a lot of maintenance on the code side. A legacy menu takes care of preserving features from the past. And if necessary, an “Update” button will upgrade the rigs automatically to the latest requirements, no loss!
Tell Me More!
Extensive list of what’s in the box:
- Automatic bone placement solver based on mesh recognition for bipeds character
- Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
- Apply Pose as Rest Pose feature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single click
- Modular: only use what you need. Fingers, toes, ears, breast, adjustable amount of spine, twist bones, tail, and neck bones. Duplicate or remove limbs to rig creatures with multiple arms and legs.
- Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose
- Easy bone shape edition
- Bone picker: Can be turned on/off, import/export presets. Customizable.
- Colors customization
- Cartoon compliant: stretchy spine, legs, arms…
- A clear, easy to use and colorful bone picker
- IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
- IK-FK controllers auto hide
- Hybrid IK pole / IK arrow vector
- Knees and elbows pinning
- Head rotation locked or free
- Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
- IK/FK eyes
- Auto-eyelid rotation
- Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
- Complete set of secondary controllers for fine pose sculpt
- Advanced facial setup with automated placement
- Shape keys drivers creation tool
- Game engines support: Unity – Unreal Engine FBX Generic and Humanoid rig type
- Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. Bvh/Fbx files compliant – Mixamo animations, with IK support
- Compliant with for realistic muscles simulation
- By buying this addon you support my work and the Blender foundation, its developers financially. A part of each sale is donated to them. It’s worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone! And obviously you ensure the funds for this addon next new features, bugfix. I’m making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.
Users Cases:
Auto-Rig Pro is actively used in the film and video-game industry.
Games: