QuickTexture 2024 for Blender 4.1 Free Download
QuickTexture Release Notes
QuickTexture 2022 for Blender 3.4
New Features
New Alt+Q Pie Menu for tools and presets
QuickTexture
QuickDecal
Photomodeling Plane
Photomodeling Cube
Apply Photomodel
Now Supports Displacement Maps (Cycles Only)
Create Displacement maps for up to 5 layers
Move/Scale/Rotate/Adjust Strength all in viewport just like every other map
Redesigned Bump Map System
Can now control the depth of individual layers to get realistic layering effects!
Only works when maps are mixed by Texture Mask
New Masks
Vertex Color Attribute Mask
AO Mask
Cavity Mask (Cycles Only)
New “Variety” Map
Add splotches of variation to your diffuse texture
Mesh Decals V2
New procedurally generated Alpha blend options around the border
Can now reproject decal to different mesh if needed
Vertex Color attribute is automatically used as an alpha so you can immediately go into vertex painting to hide parts of the decal
Baking V2
Preview AO / Cavity checkbox (Cycles Only)
This will assign an AO and Cavity shader to the mesh
This preview shader is the only QT feature that is not controlled in the viewport. Feel free to add your own noise textures and tweak the shader further
You can press the bake button at any point while in this preview mode to bake AO and Cavity textures, with the assumption that you will use them as masks further along in the texturing process
If you click Bake without a path specified, QT will make a new folder for you and save the images there if your Blender file is saved
Normal Mask now in global space
New setting for custom mouse speed multiplier for users with vastly different DPI/Monitor sizes
Shift+T to switch from QT Procedural Mapping to Triplanar Box Mapping
Add more tools to Ctrl+D pie menu
Bug Fixes
Added support for 3.4
Copy Material on Curve
Removes material on other objects when activating QT
Support different Blender UI resolution sizes
Turn shadows off in Cycles
Normal mask smoothing
Fixed mesh decal glitch
QuickTexture 2022 for Blender 3.4
– Added support for 3.4
– Fixed mesh decal glitch
QuickTexture 2022 for Blender 3.3.1
– Edit mode bug fix
– Instanced object bug fix
– Multiple materials bug fix
– Smaller minimum UI text size
QuickTexture 2022 for Blender 3.2.2
– Duplicate layer emission fix
– Applying QuickTexture to an object with a material slot but no material fix
QuickTexture 2022 for Blender 3.2.1
Support for latest Blender 3.2.1 release
Bug Fixes:
– Megascans auto convert material
– Baking for Unreal export
– Existing UV layer error
– Mask by Height smoothing
QuickTexture 2022 for Blender 3.2
Support for latest Blender 3.2 release
QuickTexture 2022 for Blender 3.1.2
Bug Fixes
– Emission connection to proper color corrected node
– Emission not resetting
– Decal onto QS/QC object
– UV Smudge Mask with Triplanar
– Mask by Normal contrast
– Mask by Alpha
QuickTexture 2022 Version 2 for Blender 3.1
Bug Fixes
– Remake existing material error fixed
– UI text not visible under N panel, now automatically moves over
– Applies scale and rotation on obj before QT is created to get rid of various problems
– Max Opacity now clamped to 1
– Box blending setting renamed to Triplanar Blending for clarity
– Ensure proper texture ratio on objects
Texture baking!
– One click solution to bake all your maps
– Auto reloads your material with the new baked textures
Decals V2
– Redesigned Unreal Engine style Mesh Decal system
– Duplicate, move, scale and rotate with live reprojection
New UV Smudge Mask
– Distort your UVs with a texture to create unique painterly effects
Detiling setup
– Use UV rotation to break up repetitive tiling textures
Per Object Randomization
– Controls for Hue/Sat/Value and Roughness randomization per object
Create multiple Material Layers per object
– Apply QuickTexture in edit mode to selected polygons to create a new QuickTexture material layer
Proper Emission support
– Links diffuse image to emission
V_1_1 For Blender 2.93.1
- Mask by Depth added
- Added support for more many naming conventions
- Decal improvements
- If you already have a full material, it will remake it into a QuickTexture
- Ctrl + D pie menu added
- Ctrl + Backspace added as an alternative shortcut to delete layer
- Left/Right arrows to rotate map 90 degrees as an alternative for [ ]
- Replace Mask bug fix
- Unlink material option
- Reset individual settings (Values, Transforms, Scale)
- Backspace to delete mask bug fix
- Layer deletion bug fixes
- Multi object selection bug fixes
- Tooltips added
- Issues with ‘U’ fixed
V1 For Blender 2.93
One-click texturing solution!
- Automatically creates and manages all necessary nodes for you based on a single image of your choosing.
- Select more than 1 image in the file browser to use ‘Albedo’ ‘Roughness’ ‘Normal’ ‘AO’ ‘Alpha’ named textures in the selected file folder
- Will use objects UV’s if they exist.
- If no UV’s are found, automatically creates procedural Box Mapping / View Mapping UV’s based on your selection.
- Continue to model after the fact and watch the procedural UV’s seamlessly update, or apply the UV Project modifiers to lock them into place.
- Intuitive controls in the viewport to move, scale, rotate, adjust values, contrast, bump intensity, and more.
- Hotkeys to visualize one map or one layer at a time for fine-tuning.
- Blend between layers with masks based on height, noise, or normal direction
- Opacity/Alpha controls for every layer
- Duplicate layers and add variety
- Project textures from View for decals/additional hero details on your asset
- Up to 5 custom material layers
- Set up reference images / photomodeling refs by launching the tool with nothing selected
- Select 2 objects to instantly blend between the shaders using a height mask
- Select 3 or more objects to apply the new material to every object in your selection
- Convenient Copy Material function to copy your shader and UV setup to the selected objects
- Mesh Decals! Project as many decals from the view as you would like. Use one PNG with an Alpha or build up to 5 texture layers per decal
- Comes bundled with FREE Painterly Roughness maps to enhance your materials!