The CROWDS: Doomsday Pack solves one major problem: bringing dozens of extras into your scene at no cost, turning small productions into massive cinematic worlds. Featuring a huge variety of digital characters, from zombies and post-apocalyptic survivors to raiders and mercenaries, the Doomsday Pack was designed to make every scene feel a hundred times bigger.
Simply drag and drop these 600+ high-quality digital assets into your project and start building scenes on a whole new scale.
Zombies have long been the foundation of some of the most iconic horror films. But populating scenes with real extras requires time, preparation, and a significant budget. Our digital zombies were created to let you build spectacular, ultra-realistic undead scenes with no on-set cost. Featuring a wide range of classic zombie actions, this collection gives you everything you need to bring your horror worlds to life.
Every post-apocalyptic world has its mercenaries, armed soldiers who patrol and enforce order in desolated environments. Our digital mercenaries are designed to expand your scenes instantly, without the cost of hiring extras or building complex costumes. With them, you can create hostile, dangerous worlds that feel straight out of the greatest post-apocalyptic films.
Desolated worlds are defined by their survivors, ordinary people shaped by collapse, war, and loss. Adding survivors instantly elevates the realism and scale of your scenes, without the need to hire extras or create complex costumes. These characters help transform empty locations into rich, believable post-apocalyptic worlds.
ACTIONS: HIDING – STATIC (01) – STATIC (02) – STATIC (03) – SURVEYING – WALK (01) – WALK (02)
Inspired by films like Mad Max, these post-apocalyptic raiders are ruthless scavengers who thrive in the wastelands. Designed to work seamlessly with the other character categories, they allow you to build layered, believable worlds. Combined together, they help you create scenes that feel truly Hollywood in scale.
ACTIONS: CELEBRATING – DYING – STATIC (01) – STATIC (02) – WALK (01) – WALK (02) – WALK (03) – WALK (04)