Pixelmania NNSuperResolution v3.4.4 Free Download

Pixelmania NNSuperResolution v3.4.4 Free Download

NNSuperResolution is a 2x/4x resolution upscale plugin for Foundry’s Nuke. Enjoy being able to, directly in your composite, upscale photographed/plate material and sequences to a much higher resolution.

NNSuperResolution will automatically enter a demo mode unless a valid license is found. The demo mode will show the functionality of the software, but add a noise/watermark on top of the processed images. This makes it easy to do a software trial by just downloading and testing the software without sorting out a license first.

Please do try the software on your own system before ordering a license using the shop.

If you do wish to test out any of the softwares without limitations, you can request a free trial license using this page.
By downloading our software you are accepting our end user license agreement.

If you are unsure of what CUDA version of the different builds that you should download and run, please have a look at our new CUDA compatibility chart page. If you are unsure of how to install the plugins, please read our installation instructions page.

The crashing issue that was previously announced here, requiring the following environment variable to be set, NUKE_ALLOCATOR=TBB, is no longer needed with NNSuperResolution v3.4.4. It should be all stable again in all versions of Nuke. If you experience otherwise, please contact us.

Features
Upscale with a factor of 2x or 4x.
Sequence mode for upscaling image sequences like filmed source plates, final composites, CG renders etc.
Still mode for upscaling photos and other still material like DMP patches, textures etc.
Processes all the RGB channels of an input image (support for multiple layers, i.e. you can feed multiple layers through the plugin at the same time using Nuke’s native multichannel/layer system).
CG upscale solution in sequence mode that is capable of upscaling RGBA images (i.e. 3D renders).
High dynamic range upscaling.
Native overscan handling (i.e. it handles larger bounding boxes than the image frame/format). Please note that the bounding boxes can’t be animated in sequence mode, i.e. it can’t be different from frame to frame.
GPU accelerated using CUDA by NVIDIA (requires a NVIDIA graphics card).
Internal stitching of several inference/image patches (to be able to upscale high resolution images without having that much VRAM available on the GPU).

 

 

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