Blender Market – Point Cloud Visualizer 3.0.0.12 Free Download
Convert points to various Blender data (mesh, instancer, particle system, Geometry Nodes instances, Geometry Nodes points) for rendering with any render engine.
Key Features:
- Display hundreds of millions of colored points in 3d viewport, limited only by system and gpu memory.
- Any Blender object can be used as container for points, points are not part of Blender data (until converted to) for maximal performance.
- Supported file formats – read: PLY, LAS/LAZ, E57, PCD, any text based file format such as PTS, XYZ, TXT, CSV etc., write: PLY.
- Custom PLY reader/writer optimized for point data and performance.
- Display points with number of various shaders, display point normals, use clipping planes, display scalar values (value remapping in range, color schemes).
- Mesh Retopology tools that utilize vertices snapping to points and mesh drawn with custom shaders over points
- Cleanup points directly with modal selection tools or by using Blender edit mode with temporary mesh linked with points using Blender tools.
- Abundance of editing filters: subsample/voxelize/slice points, crop, boolean, color adjustment, remove by color or value, project on mesh, remove duplicates, estimate normals, point set registration, surface reconstruction.
- Builtin OpenGL rendering to image or images sequence with or viewport or transparent background.
- Convert points to various Blender data (mesh, instancer, particle system, Geometry Nodes instances, Geometry Nodes points) for rendering with any render engine.
- Generate point clouds from mesh surface, mesh volume, particle system, Geometry Nodes vertices with attributes.
- Working with PLY sequences, playback, batch convert, filter and export.
- Can be used as debugging tool to display 3d location/normal/color data with easy to use controller class.
Full documentation here: Point Cloud Visualizer – documentation
PCV 3 Alpha new features and info
Please see FAQ section for answers to common questions
Upcoming features already available under Experimental section:
- Packer: Store loaded points as hidden mesh datablock with attributes in blend file.
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- Automatically restore and draw points from datablock at blend file load, save points to datablock on blend file save. More info here in documentation.
- Viewer: Load and display very large datasets that does not fit into gpu memory. Octree, Level of Detail, Camera Frustum, Threading, PLY, LAS/LAZ and E57, all of it is there.. More info here in documentation.
More questions? Want a feature to be implemented? blenderartists or sidebar on right – “Ask a Question” button
Bunch of images from documentation..