Auto-Rig Pro v3.70.36 for Blender 2.93 – 4.1 Free Download
Auto-Rig Pro is an advanced automatic rig addon for Blender, for bipeds, quadrupeds and similar characters. I first developped it for my personal use, and thought it could be useful to many, so here it is.
Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!
It includes some tools to quickly position the bones on the character model, based on a body recognition solver.
- Bipeds and multiple-peds support with presets (human, dog, horse…)
- Automatic bone placement solver based on mesh recognition (for bipeds only)
- Edit Reference Bones feature to easily go back to the reference bones to adjust the rig anytime
- Modular: adjustable amount of fingers, spine, neck, twist bones, optional tail, ears, breasts, duplicate or remove limbs…
- Bone picker
- Stretchy spine
- IK-FK snap with auto-keying
- Knees and elbows pinning
- Multiple Child-Of constraints for the IK hands and feet
- Complete set of secondary controllers for advanced pose sculpt
- Facial controls
- Shape keys drivers creation tool
- Bone remapper, a universal retargetting tool to remap any armature action on a different armature (e.g. BVH files retargetting).
- Game engine export module, in Fbx format to ensure correct rig export to Unreal and Unity. Gltf format will come soon.