Ucupaint v1.2.8 Free Download
Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.
Features
- Stack images, vertex attributes, generated textures, or many other types into layers or masks.
- All Ucupaint nodes are contained inside a single node group so you can connect it to any of your other nodes.
- Channels in Ucupaint are flexible, you can add or remove them based on your needs.
- You can add modifiers like a color ramp or math operation to your layer or mask for quick adjustments.
- Works well with multiple objects with the same materials.
- UDIM is detected automatically based on UV islands when creating a new image layer or mask.
- Bake final channel images and easily arrange them so most exporters can read them.
- Easily set up transparency by enabling alpha channel in a single click.
- Bake AO, multires, other object’s normal, and more.
- Ability to use smoother bump map at the expense of performance and precision.
- Preview mode to check your layers or channel colors.
- Pack baked channel results into a single image using a custom bake target (useful for creating ORM texture or DirectX normal).
- And so much more.
Location
- View 3D > Sidebar > Ucupaint
- Shader Editor > Sidebar > Ucupaint
Documentation
Please read the to see the documentation and demo. It’s not 100% complete, but it still can help you get started. To contribute to the wiki, you can go to the